‘The Last of Us’ Season 2 finale: A mission for revenge takes a turn

by Curtis Jones
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This story is full of spoilers for “The Last of Us” Season 2, especially the finale.

Season 2 of HBO’s “The Last of Us” ends with the ultimate cliffhanger (seriously, if you have not seen and do not want to know, please stop reading right now): An Abby (Kaitlyn Dever) vs. Ellie (Bella Ramsey) face-off in which only Abby has a weapon. As Ellie cries out, a gun goes off and … we are sent back in time to Day 1, Abby’s viewpoint.

So if any of y’all were looking for some kind of closure, emotional or narrative, well, you have got a bit of a wait.

The episode itself played out like a mini-epic. Picking up where last week’s mostly flashback episode ended, Ellie returns to the theater to find Jesse (Young Mazino) tending to Dina (Isabela Merced), who got an arrow through the leg, courtesy of the Seraphites, in Episode 5. When Dina refuses an anesthetic slug of alcohol during the proceedings, Jesse gets the wind up. As he and Ellie then set out to find Tommy (Gabriel Luna), he (kinda) tricks Ellie into revealing Dina’s pregnancy.

That admission only adds fuel to the tension between Ellie, with her obsessive need to make Abby pay for killing Joel, and Jesse, who is angry at Ellie for putting her personal desire for revenge above the needs of the community back in Jackson. High words are spoken before the two split up, with Jesse going to search for Tommy, Ellie to continue tracking Abby.

After a frankly weird hero’s journey in which she braves stormy seas and faces execution by the Seraphites, Ellie makes it to the abandoned aquarium to find Abby. There she surprises Mel (Ariela Barer) and Owen (Spencer Lord), two of the former Fireflies who were with Abby when she killed Joel (Pedro Pascal). When Owen reaches for a gun, Ellie fires, shooting him through the throat. The bullet also, alas, hits Mel, who reveals her advanced pregnancy and, as she bleeds out, begs Ellie to cut the baby out. Horrified, Ellie can do no such thing, and Mel dies even as Jesse and Tommy show up.

Ellie (Bella Ramsey) also has to battle the elements in “The Last of Us” Season 2 finale.

(Liane Hentscher / HBO)

It’s a powerful and terrible scene. Upon their return to the safety of the theater, Ellie is, understandably, very shaken and appears to be rethinking the wisdom of her revenge tour when Abby shows up and kills Jesse (sob). As Ellie takes responsibility for Mel and Owen’s deaths and struggles to explain, we see her original fury reflected in Abby’s face. She points the gun at Ellie, a shot rings out and the story resets on Day 1 of the outbreak.

The Times’ Lorraine Ali, Tracy Brown and Mary McNamara discuss the finale and the season that came before it.

McNamara: As someone who has not played the game but has watched a lot of television, I am going to make the wild guess that Ellie is not dead. Not that I expect to discover this for quite a while, as the final scene indicates that Season 3 will be giving us Abby’s backstory before bringing us (one hopes) back to the theater and the series’ present.

This finale, like much of what preceded it, felt both rushed and oddly slow. This season has been very much (and at times too obviously) focused on Ellie’s growth, as a person and a main character. And with the exception of her love for Dina, I’m not sure how much is there. That Ellie is relentless has been made abundantly clear; ditto the fact that she is confused about her purpose in life. But I admit I was relieved when Jesse read her the riot act about how this mission of vengeance put so many people in danger, including and especially the woman Ellie claims to love.

The stakes in Season 1 were very clear — get Ellie to where she can be used to make a cure — even if they were subverted in the end. This season, the main tension appears to be more about Ellie becoming mature enough to accept that not all heroes have to make dramatic sacrifices or win a blood feud.

That’s a fine message, but it required a lot of attention on her emotional growth, which honestly seemed to occur mostly in the final few minutes, while offering only tantalizing slivers of the larger forces around her. How do you introduce a crazy cult and not offer any real explanation for it? How do you enlist Jeffrey Wright (or for that matter, Hettienne Park) as WLF commanders and then give them so little to do? Not to mention poor Mel and Owen, who are sacrificed, apparently, merely to broaden Ellie’s worldview.

I realize that some of this is about staying true(ish) to the game, which I understand offers different viewpoints, but even with the action-packed finale, it’s hard not to feel like Season 2 was simply a preamble to Season 3. What do you think, “Last of Us” player Tracy Brown?

Jeffrey Wright sitting at a desk with a map on it

Isaac (Jeffrey Wright) remains a mystery in “The Last of Us” Season 2 finale.

(Liane Hentscher / HBO)

Brown: I have to agree with you, Mary — the finale’s pacing felt a bit awkward as it barreled its way toward the perspective shift into Abby’s side of the story that will likely be the focus of Season 3, while also trying to pack in familiar moments from the game. I also think you’re feeling a version of the confusion and frustration that “The Last of Us: Part II” players felt when Ellie and Abby’s showdown at the theater abruptly cut to something completely different and you’re suddenly being forced to play as the character you’ve spent hours trying to hunt down.

In the game, up until that cliffhanger, you’ve primarily been playing as Ellie outside of a few sequences before Joel’s death. Players don’t learn much about the Washington Liberation Front or the Seraphites or their conflict until they get to Abby’s side of the story. And when you’re playing a game, you’re used to knowing only as much as the character you’re playing as and learning more about any enemies as you go. You’re also much more mission-oriented — as great as a game’s story is, you’re main focus is gathering as much information as you can to accomplish your goal. The mission and the themes are a bit more straightforward in the first “Last of Us” game.

In “The Last of Us: Part II,” there’s a bait and switch. You start the game’s main storyline playing as Ellie, with the assumption that your mission is to get revenge, only to find yourself suddenly playing as Abby. Because “Part II” is more about an exploration of trauma and cycles of violence, Abby and her story have to be more than something you learn about as Ellie. In the game, the perspective shift is essential and revelatory because, navigating any discomfort while playing as Abby is part of the experience. It’s something dependent on the unique way players become attached to characters they play as.

In television, stories can unfold differently. Because audiences are not playing as Ellie, they can be introduced to Abby’s ties to the events in Salt Lake City and characters like Isaac (Wright) much sooner than in the game because we’re not locked into one point of view. And that freedom brings its own challenges. I should also mention that as acclaimed as the franchise is, “Part II” was a bit more divisive among players too. Lorraine, what did you think about the finale?

Ali: You’ve both expressed many of the same feelings I have about the finale and about Season 2 in general. Does that mean I can have the night off? If I took my cues from Ellie, I’d do just that. Ellie predictably put her own interests above everyone and everything else, which didn’t leave much room for an interesting story twist or character growth in the Season 2 finale. To Mary’s point about pacing, Episode 7 spent precious time hammering away on what we already know: Ellie’s need for revenge put everyone who cares about her in danger. Poor Dina. The only way Jesse was getting that crossbow bolt out of her leg was pulling it straight through. The credits are nearly ready to roll by the time Ellie realizes her single-minded quest is as barbaric as Abby’s killing of Joel, but not before she gunned down a pregnant woman.

Tracy, I wonder if the trouble the show had picking out where to spend its time is partly a game-to-TV adaptation problem. You mentioned the shifting perspectives in the game, of players seeing the world through Ellie’s and then Abby’s eyes. But serieswatchers are a passive audience and that left the show with a lot of options to tackle and/or leave out. The finale’s hopscotching from scenario to scenario appeared like it was born out of duty rather than purpose. Ellie’s choppy boat ride, the rogue wave washing her ashore, her capture and release at the hands of the cult — all were colorful and dramatic but felt abrupt and even extraneous to the story. That said, the decaying Costco storefront was a nice touch even if it was totally random.

Lastly, I loved the Seattle-centric soundtrack and poster choices of grunge bands like Nirvana, Pearl Jam and Soundgarden. But a lot of great female bands came out of the Pacific Northwest too, and I can’t help but feel the feral screams of 7 Year B— would have been a perfect soundtrack for Ellie’s rage. So what do we all think about the last moments of the finale, which set us up for Season 3?

Young Mazino holding a rifle

Jesse (Young Mazino) is not too pleased with Dina (Isabela Merced) and Ellie (Bella Ramsey) in “The Last of Us” Season 2 finale.

McNamara: I love the granular music criticism, Lorraine! For the life of me, I could not figure out what to make of Ellie’s brief capture by the Seraphites, which felt a lot like finale padding — don’t forget the crazy cult in the woods about which we know nothing yet! — or even her “Twelfth Night”-like near-drowning. (“What country, friends, is this?”)

I can see how the switch from Ellie to Abby might work in the game — you’ll never understand your “enemy” until you walk a mile in her shoes — but for a series to flip viewpoints seasonally (as opposed to episodically) is a big ask for viewers, especially those not familiar with the game.

With the exception of Ellie and Dina’s burgeoning relationship, much of this season felt like a big teaser reel for Season 3. Ramsey is a talented actor, but the task of carrying the show by portraying a recognizable teen on a complicated existential journey in the middle of a life-or-death adventure tale is a formidable one, especially without the benefit of an older, wiser guide/co-star. But then no one said adapting a game to a series would be easy.

As for the final moments, well, as I said, I don’t think Ellie’s dead, though Jesse certainly is, which is tragic — he and Tommy were the real heroes of Season 2. I am intrigued by the “Day 1“-ness of the final scene. I always like when postapocalyptic tales take the time to explain how it all went down. So I will be counting the months to see what happens next, which I suppose is what every TV writer wants.

Brown: I’ll refrain from spoiling Ellie’s fate here, even though the game with the answer came out in 2020! But I don’t think it’s a spoiler to say that the cut to Abby’s “Seattle Day 1” signals the show is likely sticking to the structure of the game — meaning Season 3 will tell Abby’s story, following the former Firefly for the same three days that Ellie has spent in the Emerald City leading up to their violent reunion. If the show stays true to the game, we won’t be seeing what happens to Ellie following that cliffhanger gunshot until the story reaches that part of “Day 3” from Abby’s perspective. Sorry, Mary!

I was a bit surprised when I realized the show was going to follow this same route, especially after it introduced Abby’s backstory so early. One of the perks of television is that it’s possible to follow the multiple storylines of more than one character, so I thought the show might try weaving Ellie and Abby’s narratives a bit more. One benefit of following the game’s road map, though, is there are distinct breaks in the overall story to build seasons around. (I’m calling it now that the Season 3 finale will be around their clash at the theater again.)

Back to Lorraine’s point, I do think that some of the struggles of this season comes down to the choices around which game moments to give space to. Some game-to-TV moments were very successful, like Joel taking Ellie to the museum for her birthday in Episode 6. Others, like Ellie taking that boat to get to the aquarium, were a bit less successful. Ellie getting tossed around those waves was a great nod to that sequence in the game, but on the show, it wasn’t as clear why she even needed to hop on the boat to begin with.

We’ve all mentioned how Dina and Ellie’s relationship has been one of the highlights of this season. Without spoiling anything, what I am most curious about is how Ellie’s excitement around Dina’s pregnancy and becoming a dad is going to affect the story to come. How about you, Lorraine, is there hope for “The Last of Us” to win you back?

Ali: There is always hope, Tracy, even in the blighted, rotting, fungus-filled world of “The Last of Us.” My meager hope for the Season 3 opener? That Ellie emerges a survivor, and her comeback scene is set to Pearl Jam’s “Alive.”

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